24 Christmas Bedtime Story Book Idea Advent Cards is a magical alternative to chocolate, designed to make December evenings feel cosy, creative and screen free. Inside you will find 24 story cards, each one shaped like a little book cover and filled with a different bedtime story prompt. Pick one card each day in the run up to Christmas and let it guide your bedtime tale, or shuffle the pack and choose your favourites whenever you need a fresh idea.
Each card gives you a simple starting point for an imaginative story, with fun scenarios that spark questions, characters and adventures. It is perfect for parents, grandparents and carers who want an easy way to make bedtime feel special, even on busy nights. The prompts work brilliantly for younger children who love to join in, and they are just as lovely for older kids who enjoy building bigger stories and adding their own twists.
The set comes presented in a festive red envelope, making it a gorgeous little gift in its own right. It is ideal for Christmas Eve boxes, advent baskets, December traditions and thoughtful presents for families. It also makes a lovely classroom or nursery resource for winter story time, or a gentle way to encourage creative writing and storytelling at home. If you are looking for a meaningful advent calendar that creates memories rather than clutter, this Bedtime Story Ideas Advent Calendar is a simple, joyful way to add a little magic to every night in December.
THE TINY DOOR - You notice a tiny door at the bottom of a wall. It wasn’t there yesterday. Who lives behind it, and what do they need help with tonight? THE LOST CLOUD - A small cloud has drifted down to the ground and can’t get back up. How do you help it, and what does it do as a thank you? THE SECRET NIGHT JOB - Pick your favourite animal. What secret job does it do at night when people are asleep? Have you seen the animal yourself? THE BUTTON OF BRAVERY - You find a button on the pavement. When you hold it, you feel brave. What brave thing do you do? THE MAGIC SEED - You plant a seed and it grows in one hour. What grows, what does it produce, and who comes to visit it? THE DAY COLOURS DISAPPEARED - One morning, all the colours vanish from the world. Where have they gone, and how do you bring them back? THE FRIENDLY MONSTER - There’s a monster under the bed but it’s not scary. It’s worried. What is it afraid of, and how do you help it feel safe? THE ELEVATOR TO ANYWHERE - You step into an elevator. The buttons don’t have numbers, they have places. Which place do you choose? THE SHOE THAT RAN AWAY - One shoe runs away because it’s bored of being a shoe. Where does it go, and what does it want to become? THE BOOK THAT WRITES BACK - You write a note in a library book and the book writes back. What does it say, and what mystery does it ask you to solve? THE NIGHT THE STARS FELL - A few stars fall into your garden like glittery pebbles. What can they do, and where do they belong? THE INVISIBLE FRIEND - Your invisible friend says it’s their birthday. What do they want, and how do you throw a party for someone you can’t see? THE MIRROR WORLD - A mirror shows a different world behind you. What’s different there, and what happens when you step through? THE GREAT SNACK HEIST - All the snacks in the house disappear. There are crumbs leading away. Who took them and how do you get them back? THE ROBOT WHO WANTS FEELINGS - A robot asks you to teach it one feeling. Which feeling do you choose, how do you explain it, and what does the robot do next?THE MAGIC PAINTBRUSH - Anything you paint becomes real for one day. What do you paint, what goes wrong, and how do you fix it before bedtime? THE TIME TRAVELING SANDWICH - You bite a sandwich and suddenly you’re in a different time. Where are you, who do you meet, and how do you get home? THE TALKING PICTURE - A picture on the wall starts talking. Who is in the picture, what do they want, and what do they warn you about? THE SECRET TUNNEL IN THE SOFA - A cushion slips and reveals a tiny tunnel. Where does it lead, and what should you bring with you? THE SHAKING SUITCASE - You find a suitcase shaking gently. What’s inside, why is it travelling, and where is it supposed to go? THE PIRATE WHO’S AFRAID OF WATER - A pirate needs help because they’re scared of the sea. How do they become a pirate anyway, and what do they sail instead of a ship? THE LOST LAUGH - Someone has lost their laugh and can’t find it anywhere. Where do you search, and what finally makes the laugh come back? THE POCKET SIZED STORM - You find a tiny storm in a jar. What happens when you open it, and how do you calm it down? THE MAP ON YOUR PALM - A map appears on your palm like ink. It shows a path only you can see. Where does it lead, and what’s the first clue?